28th March 2012
Venue: Hawthornden Lecture Theatre, National Galleries of Scotland, EH2 2EL
There are several reasons why creative businesses choose to collaborate; from exploring new business opportunities to accessing new customers & markets or working with others who have different expertise. This event showcased the different collaborative approaches and experiences, followed by a Q&A session and informal networking.
This was followed by a lively Q&A session chaired by Professor Stuart MacDonald OBE Creative Frontline with Leigh Davidson Anderson Strathern, Alastair MacNaughton Co-operative Development Scotland, Janine Matheson Creative Edinburgh and Carol Sinclair Cultural Enterprise Office.
This event was in partnership with the City of Edinburgh Council, Co-operative Development Scotland and Cultural Enterprise Office.
Photography: Chris Park
MacDonald OBE / Creative Frontline
Professor Stuart MacDonald OBE is Emeritus Professor of Creative Industries, The Robert Gordon University, Aberdeen. Prior to that he was Head of Gray's School of Art, Aberdeen before which he was founding director of The Lighthouse, Scotland's National Centre for Architecture and Design. He has served as a trustee of the UK Design Council, a director of the Creative and Cultural Industries Sector Skills Council, sat on the UK Creative Apprenticeships Taskforce and was on NESTA's Creative Pioneer Programme Committee.
Andy Payne, CEO Appy
Andy joined the games industry in 1985 and formed service company, The Producers in 1988 and developer/publisher, Just Flight in 1997 merging both with another publisher, Sold Out in 2004 to form the Mastertronic Group. He joined the board of Elspa in 2001 and became chairman in 2006, UKIE (The UK Association of Interactive Entertainment) in 2010. He was chairman of games industry charity GamesAid from 2008-2011. Andy has led the establishment of AppyNation, NESTA's pilot initiative that helps developers to publish their games direct to market through a games consortium. AppyNation it is a revolution in digital games publishing that favours independence and collaboration between developers and publisher.
Tom Dutch, Artist The Too
Much Fun Club
Although a lot of the artists in The Too Much Fun Club had collaborated for years prior, the group formed and was put under a title in late 2009. The concept behind the name and ethos originated out of situations where, as a group of friends we would spend the evening drawing and sketching before going out to a club and often it was too much fun to put the pens down.
Leigh Davidson, IP Lawyer
Leigh is a partner in the corporate department specialising in the protection and exploitation of intellectual property. She is Scots and English law qualified and works with a variety of clients in the creative industries sector. Leigh has advised her clients in relation to many different collaborative projects, often involving multiple parties from different ends of the corporate spectrum, including large multi-national corporations, small companies and sole traders
Carol Sinclair, Edinburgh & East Central Adviser,
Cultural Enterprise Office
Carol has been working within the creative industries for the last 20 years, combining running her own ceramics practice with delivering business support and training for a range of cultural enterprises. Working as a business adviser and trainer for the last 10 years, Carol was a founder member of artists collective design-ED. Previously a director of Applied Arts Scotland, a specialist adviser for the Scottish Arts Council and was a member of Creative and Cultural Skills Council employers groups, Scottish and Crafts.
Alastair Macnaughton, Specialist Adviser Co-operative
Over the past decade he has successfully assisted over 120 companies, all with growth aspirations, primarily when smaller businesses are trying to get bigger, by working with bigger businesses. A critical component of this is the ability of smaller businesses to collaborate together a subject which Alastair feels passionate about He is also a member of a Co-operative consortia himself.